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Title: PSM-III Latest Exam Vce - Latest PSM-III Exam Test
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Scrum Professional Scrum Master level III (PSM III) Sample Questions (Q21-Q26):NEW QUESTION # 21
When many Development Teams are working on a single product, what best describes the definition of
"done?"
Answer:
Explanation:
When many Development Teams are working on a single product, there must beone shared Definition of Done (DoD)that applies toall teamsand tothe entire product Increment.
Single, Shared Definition of Done
Scrum requires that each Increment beusable and potentially releasable. When multiple teams contribute to one product, this means:
* There isone product, not multiple team products,
* There must therefore beone Definition of Donethat ensures consistency, quality, and transparency across all teams.
Having different Definitions of Done per team would result in:
* Inconsistent quality,
* Integration problems,
* Loss of transparency,
* Increments that are "Done" in isolation but not at the product level.
Integrated Increment-Level Definition of Done
The shared Definition of Done must includeintegration criteria, ensuring that:
* Work from all teams is integrated,
* The combined Increment meets quality and compliance standards,
* The product can be inspected and potentially released.
In scaled Scrum (e.g., Nexus), unintegrated work is explicitlynot considered Done, regardless of whether individual teams believe their work is complete.
Ownership and Evolution
While Developers collectively create and adhere to the Definition of Done, it applies at theproduct level, not the team level. As the product and organization mature, the Definition of Done may beexpanded, but it must always remain shared and transparent.

NEW QUESTION # 22
What artifacts are part of Scrum, and during which Scrum Events are they likely to be the subject of inspection?
Answer:
Explanation:
Scrum defines three coreartifactsthat provide transparency into the work being done and the value being delivered: theProduct Backlog, theSprint Backlog, and theProduct Increment. Each artifact is inspected at specific Scrum Events to support empiricism throughtransparency, inspection, and adaptation.
Product Backlog
TheProduct Backlogis an ordered list of everything that is known to be needed in the product and is the single source of work for the Scrum Team.
* It isinspected during Sprint Planning, where the Scrum Team selects Product Backlog Items to work on and aligns them with the Sprint Goal.
* It is alsoinspected during the Sprint Review, where stakeholders and the Scrum Team review progress and adapt the Product Backlog based on feedback and new insights.
* In addition, the Product Backlog is continuously inspected and adapted duringBacklog Management (often called refinement). While this activity is essential, it isnot a Scrum event in the strict sense.
Sprint Backlog
TheSprint Backlogconsists of the Sprint Goal, the selected Product Backlog Items for the Sprint, and a plan for delivering them.
* It iscreated and inspected during Sprint Planning, where the Developers forecast the work needed to achieve the Sprint Goal.
* It isinspected daily during the Daily Scrum, as Developers assess progress toward the Sprint Goal and adapt their plan accordingly.
* It may also beinspected during the Sprint Reviewto provide transparency into what was planned versus what was accomplished.
Product Increment
TheProduct Incrementis the sum of all completed Product Backlog Items during the Sprint and previous Sprints that meet the Definition of Done.
* It isinspected during Sprint Planning, to understand the current state of the product and determine what can be built next.
* It isinspected during the Sprint Review, where stakeholders evaluate the Increment and provide feedback.
* The Increment may also be inspected at any time to support transparency and decision-making.
Continuous Inspection Beyond Events
While Scrum defines specific events where artifacts are commonly inspected, the Scrum Guide emphasizes thatartifacts may be inspected at any time, as long as the inspection does not hinder progress. Scrum encouragesfrequent inspectionto enable timely adaptation and reduce risk.

NEW QUESTION # 23
Someone from the HR department approaches you. They regret to inform you that the Product Owner for your team isabsent starting today and will be unavailable for the rest of this sprint. The Product Owner might be back at work somewhereduring the next sprint, but it's all unknown at this point. What should the Scrum team do?
Answer:
Explanation:
When the Product Owner becomes unexpectedly unavailable, the Scrum Team must respond in a way that preservescontinuity, transparency, and value delivery, while respecting Scrum accountabilities.
Short-Term Response
In theshort term, covering the current Sprint and possibly the next Sprint, the Scrum Team should be able to continueworking. Scrum is designed to be resilient to short-term disruptions. The team can proceed by relying on:
* TheProduct Visionpreviously communicated by the Product Owner,
* Thecurrent state and ordering of the Product Backlog, which should already reflect the Product Owner's value decisions.
During this period, the Developers continue to work toward the Sprint Goal, and the Scrum Master ensures that Scrum events take place and remain productive. No one should assume the Product Owner role informally, as this would undermine accountability.
Longer-Term Impact
If the Product Owner's absence extends beyond a short period, it becomes animpedimentto the Scrum Team.
The Product Owner is accountable for maximizing product value and managing the Product Backlog.
Prolonged absence prevents effective backlog ordering, stakeholder collaboration, and value-based decision- making.
In this case, theScrum Master must make the impediment visible to the organization. This includes explaining the impact on value delivery and helping leadership understand the need for a clear Product Owner accountability. The organization should thenappoint a new Product Ownerto ensure continuity of decision- making and accountability.

NEW QUESTION # 24
"Technical debt is the sole concern of the development team". As a Scrum Master, do you agree with this statement? Whyor why not?.
Answer:
Explanation:
As a Scrum Master, I donot agreewith the statement that technical debt is the sole concern of the Development Team. While Developers are responsible for recognizing and understanding technical debt, its impact extends far beyond the team and affectsagility, quality, and deliveryat the product and organizational level.
First, technical debt directly influences a team'sability to remain agile. As technical debt accumulates, the cost and effort required to change the product increase. This slows down development, reduces predictability, and eventually makes it difficult-or even impossible-to deliver working software within reasonable timeframes. When agility is reduced, the entireorganizationsuffers, not just the Development Team.
Second, technical debt has a significant impact onproduct quality and delivery. High levels of technical debt often lead to defects, instability, and integration problems. This undermines the Scrum principle of delivering a "Done" Increment each Sprint. When the product cannot be reliably delivered or inspected, customers and stakeholders are directly affected, making technical debt a shared concern.
Third, while Developers are best positioned toidentify when technical debt occurs, addressing it requires collaboration across the Scrum Team. The Product Owner must understand that not all work in a Sprint will result in new functionality. Investing in reducing technical debt is an investment in future value, sustainability, and delivery capability. Stakeholders also need transparency about this trade-off.
Fourth, Scrum encourages making technical debt visible andaddressing it continuously, rather than postponing it indefinitely. This may involve adding technical debt-related work to the Product Backlog and prioritizing it alongside functional work. Treating technical debt as "invisible" or purely technical undermines empiricism and long-term value creation.

NEW QUESTION # 25
How does the Cone of Uncertainty influence the work being done by a development team during a product's development lifetime?
Answer:
Explanation:
TheCone of Uncertaintydescribes how the level of uncertainty in a product's requirements, technology, and value is highest at the beginning of a product's lifetime and gradually decreases as knowledge is gained. This concept strongly influences the type of work a development team performs throughout the product's development lifecycle and aligns well with Scrum's empirical approach.
Early Stage: High Uncertainty and Discovery Work
At the start of a product's development lifetime, manyunknownsexist. These may relate to customer needs, technical feasibility, usability, or business value. According to Scrum's empirical nature, teams should not assume certainty where it does not exist. Therefore, early development work focuses primarily ondiscovery.
During this stage, the Development Team works to reduce uncertainty by:
* Conducting research and experiments,
* Building prototypes or spikes,
* Testing assumptions with users,
* Validating technical and business hypotheses.
This type of work helps the team learn quickly and avoid premature commitment to detailed solutions. The goal is not maximizing feature output, butmaximizing learningand reducing risk.
Middle Stage: Reduced Uncertainty and Feature Development
As important unknowns are discovered and addressed, the Cone of Uncertainty narrows. The team gains confidence in what to build and how to build it. At this point, work increasingly shifts toward delivering functional stories and featuresthat provide direct value to users.
Development during this phase focuses on:
* Building usable, integrated product increments,
* Expanding functionality based on validated learning,
* Refining features through feedback and inspection.
Scrum supports this transition by enabling frequent inspection and adaptation through Sprints, ensuring that learning continues while value delivery accelerates.
Late Stage: Low Uncertainty and Operational Work
Toward the end of a product's development lifetime, most significant uncertainties have been resolved.
According toEvidence-Based Management (EBM),Unrealized Value becomes low, whileCurrent Value is high. At this stage, the volume of new feature development typically decreases.
The team's work becomes moreoperationalin nature, such as:
* Maintenance and optimization,
* Improving performance or stability,
* Addressing technical debt,
* Supporting existing users.
Investment decisions increasingly focus on sustaining value rather than discovering new opportunities.

NEW QUESTION # 26
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