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【Hardware】 Reliable Professional-Cloud-Architect Study Guide & Professional-Cloud-Archi

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Google Certified Professional - Cloud Architect (GCP) Sample Questions (Q11-Q16):NEW QUESTION # 11
For this question, refer to the Mountkirk Games case study.
Mountkirk Games wants to set up a real-time analytics platform for their new game. The new platform must meet their technical requirements. Which combination of Google technologies will meet all of their requirements?
  • A. Cloud Pub/Sub, Compute Engine, Cloud Storage, and Cloud Dataproc
  • B. Cloud Dataproc, Cloud Pub/Sub, Cloud SQL, and Cloud Dataflow
  • C. Cloud Dataflow, Cloud Storage, Cloud Pub/Sub, and BigQuery
  • D. Cloud SQL, Cloud Storage, Cloud Pub/Sub, and Cloud Dataflow
  • E. Container Engine, Cloud Pub/Sub, and Cloud SQL
Answer: C
Explanation:
Explanation
A real time requires Stream / Messaging so Pub/Sub, Analytics by Big Query Ingest millions of streaming events per second from anywhere in the world with Cloud Pub/Sub, powered by Google's unique, high-speed private network. Process the streams with Cloud Dataflow to ensure reliable, exactly-once, low-latency data transformation. Stream the transformed data into BigQuery, the cloud-native data warehousing service, for immediate analysis via SQL or popular visualization tools.
From scenario: They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics.
Requirements for Game Analytics Platform
* Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow SQL queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
* Use only fully managed services
References: https://cloud.google.com/solutions/big-data/stream-analytics/

NEW QUESTION # 12
You have created several preemptible Linux virtual machine instances using Google Compute Engine. You want to properly shut down your application before the virtual machines are preempted. What should you do?
  • A. Create a shutdown script registered as a xinetd service in Linux and configure a Stackdnver endpoint check to call the service.
  • B. Create a shutdown script named k99.shutdown in the /etc/rc.6.d/ directory.
  • C. Create a shutdown script, registered as a xinetd service in Linux, and use the gcloud compute instances add-metadata command to specify the service URL as the value for a new metadata entry with the key shutdown-script-url
  • D. Create a shutdown script and use it as the value for a new metadata entry with the key shutdown-script in the Cloud Platform Console when you create the new virtual machine instance.
Answer: B

NEW QUESTION # 13
You need to ensure reliability for your application and operations by supporting reliable task scheduling for compute on GCP. Leveraging Google best practices, what should you do?
  • A. Using the Cron service provided by GKE, publish messages to a Cloud Pub/Sub topic. Subscribe to that topic using a message-processing utility service running on Compute Engine instances.
  • B. Using the Cron service provided by Google Kubernetes Engine (GKE), publish messages directly to a message-processing utility service running on Compute Engine instances.
  • C. Using the Cron service provided by App Engine, publish messages to a Cloud Pub/Sub topic. Subscribe to that topic using a message-processing utility service running on Compute Engine instances.
  • D. Using the Cron service provided by App Engine, publishing messages directly to a message-processing utility service running on Compute Engine instances.
Answer: C

NEW QUESTION # 14
For this question, refer to the TerramEarth case study
You analyzed TerramEarth's business requirement to reduce downtime, and found that they can achieve a majority of time saving by reducing customers' wait time for parts You decided to focus on reduction of the 3 weeks aggregate reporting time Which modifications to the company's processes should you recommend?
  • A. Migrate from CSV to binary format, migrate from FTP to SFTP transport, and develop machine learning analysis of metrics.
  • B. Increase fleet cellular connectivity to 80%, migrate from FTP to streaming transport, and develop machine learning analysis of metrics.
  • C. Migrate from FTP to SFTP transport, develop machine learning analysis of metrics, and increase dealer local inventory by a fixed factor.
  • D. Migrate from FTP to streaming transport, migrate from CSV to binary format, and develop machine learning analysis of metrics.
Answer: D
Explanation:
Explanation
The Avro binary format is the preferred format for loading compressed data. Avro data is faster to load because the data can be read in parallel, even when the data blocks are compressed.
Cloud Storage supports streaming transfers with the gsutil tool or boto library, based on HTTP chunked transfer encoding. Streaming data lets you stream data to and from your Cloud Storage account as soon as it becomes available without requiring that the data be first saved to a separate file. Streaming transfers are useful if you have a process that generates data and you do not want to buffer it locally before uploading it, or if you want to send the result from a computational pipeline directly into Cloud Storage.
References: https://cloud.google.com/storage/docs/streaming
https://cloud.google.com/bigquery/docs/loading-data

NEW QUESTION # 15
For this question, refer to the Mountkirk Games case study. Mountkirk Games wants you to design a way to test the analytics platform's resilience to changes in mobile network latency. What should you do?
  • A. Create an opt-in beta of the game that runs on players' mobile devices and collects response times from analytics endpoints running in Google Cloud Platform regions all over the world.
  • B. Build a test client that can be run from a mobile phone emulator on a Compute Engine virtual machine, and run multiple copies in Google Cloud Platform regions all over the world to generate realistic traffic.
  • C. Add the ability to introduce a random amount of delay before beginning to process analytics files uploaded from mobile devices.
  • D. Deploy failure injection software to the game analytics platform that can inject additional latency to mobile client analytics traffic.
Answer: A
Explanation:
Topic 8, Mountkrik Games Case 3
Company overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They have recently started expanding to other platforms after successfully migrating their on-premises environments to Google Cloud.
Their most recent endeavor is to create a retro-style first-person shooter (FPS) game that allows hundreds of simultaneous players to join a geo-specific digital arena from multiple platforms and locations. A real-time digital banner will display a global leaderboard of all the top players across every active arena.
Solution concept
Mountkirk Games is building a new multiplayer game that they expect to be very popular. They plan to deploy the game's backend on Google Kubernetes Engine so they can scale rapidly and use Google's global load balancer to route players to the closest regional game arenas. In order to keep the global leader board in sync, they plan to use a multi-region Spanner cluster.
Existing technical environment
The existing environment was recently migrated to Google Cloud, and five games came across using lift-and-shift virtual machine migrations, with a few minor exceptions. Each new game exists in an isolated Google Cloud project nested below a folder that maintains most of the permissions and network policies. Legacy games with low traffic have been consolidated into a single project. There are also separate environments for development and testing.
Business requirements
Support multiple gaming platforms.
Support multiple regions.
Support rapid iteration of game features.
Minimize latency.
Optimize for dynamic scaling.
Use managed services and pooled resources.
Minimize costs.
Technical requirements
Dynamically scale based on game activity.
Publish scoring data on a near real-time global leaderboard.
Store game activity logs in structured files for future analysis.
Use GPU processing to render graphics server-side for multi-platform support.
Support eventual migration of legacy games to this new platform.
Executive statement
Our last game was the first time we used Google Cloud, and it was a tremendous success. We were able to analyze player behavior and game telemetry in ways that we never could before. This success allowed us to bet on a full migration to the cloud and to start building all-new games using cloud-native design principles. Our new game is our most ambitious to date and will open up doors for us to support more gaming platforms beyond mobile. Latency is our top priority, although cost management is the next most important challenge. As with our first cloud-based game, we have grown to expect the cloud to enable advanced analytics capabilities so we can rapidly iterate on our deployments of bug fixes and new functionality.

NEW QUESTION # 16
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