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Bad performance about display YUV data via OpenGL ES
    
    Posted at  8/31/2016 15:20:15
            
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     Replies:1
     
  
     
 
   	
    
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When I use Android 5.1 and call the following OpenGL function, it took too much time.glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 3840 / 2, 2160 / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, uv_data); 
It will take about 94ms to send data to GPU. 
But when I use Android 4.4.2 (SD boot), it works fine! 
I can update 25 frame per second. 
What can I do to solve this problem on Android 5.1? 
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