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New Scripting-and-Programming-Foundations Study Plan - Scripting-and-Programming
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P.S. Free 2026 WGU Scripting-and-Programming-Foundations dumps are available on Google Drive shared by DumpsReview: https://drive.google.com/open?id=1oAoCK7l2nRyXunh3KnZbd29XeFJVJxu0
These practice exams are customizable and help you counter exam anxiety. You can use WGU Scripting-and-Programming-Foundations desktop practice test software and web-based practice test software to assess your knowledge, test-taking skills, and readiness for the actual Scripting-and-Programming-Foundations exam. With both Scripting-and-Programming-Foundations exam practice test software you can familiarize yourself with the types of questions, and overall exam environment and improve your exam time management skills. So choose your desired Scripting-and-Programming-Foundations Exam Practice test software and start exam preparation today. The desktop software runs on Windows computers and the web-based is supported by all operating systems.
WGU Scripting-and-Programming-Foundations Exam Syllabus Topics:| Topic | Details | | Topic 1 | - Using Fundamental Programming Elements: This section of the exam measures skills of Entry Level Programmers and covers the use of basic programming components required in everyday tasks. It includes working with variables, loops, conditions, and simple logic to perform common operations. The focus is on applying these elements correctly to complete small programming assignments in a clear and organized way.
| | Topic 2 | - Identifying Scripts for Computer Program Requirements: This section of the exam measures the skills of Junior Software Developers and covers the ability to match a task with the correct script or programming approach. It highlights how different scripts can satisfy specific requirements and how to recognize the right structure for a given programming problem.
| | Topic 3 | - Scripting and Programming Foundations: This section of the exam measures the skills of Junior Software Developers and covers the essential building blocks of programming. It focuses on variables, data types, flow control, and basic design concepts. Learners understand how programming logic works and how different languages handle similar tasks. The section also introduces the difference between interpreted and compiled languages in a simple and practical way.
| | Topic 4 | - Explaining Logic and Outcomes of Simple Algorithms: This section of the exam measures the skills of Entry Level Programmers and covers the ability to read simple algorithms and understand how they work. It focuses on predicting outputs, understanding step by step logic, and identifying how basic instructions create a final result. The goal is to help learners understand algorithm reasoning without requiring advanced coding knowledge.
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WGU Scripting and Programming Foundations Exam Sample Questions (Q117-Q122):NEW QUESTION # 117
Which phase of a waterfall approach defines specifies on how to build a program?
- A. Testing
- B. Implementation
- C. Analysis
- D. Design
Answer: D
Explanation:
In the Waterfall approach to software development, the phase that defines and specifies how to build a program is the Design phase. This phase follows the initial Analysis phase, where the requirements are gathered, and precedes the Implementation phase, where the actual coding takes place. During the Design phase, the software's architecture, components, interfaces, and data are methodically planned out. This phase translates the requirements into a blueprint for constructing the software, ensuring that the final product will meet the specified needs.
References: The stages of the Waterfall methodology and their purposes are well-documented in project management and software engineering literature. Atlassian provides a comprehensive guide on the Waterfall methodology, detailing each phase and its significance1. Built In also offers insights into the Waterfall methodology, including the systematic structure it provides for planning, organization, design, and testing2.
These sources affirm the role of the Design phase in the Waterfall approach as the stage where the program's construction is defined.
NEW QUESTION # 118
Which characteristic distinguishes an object-oriented language from other languages?
- A. lt specifies a series of well-structured steps to compose a program.
- B. It includes custom variable types with methods, information hiding, data abstraction, encapsulation, polymorphism, and inheritance.
- C. It has variables that never change type during execution
- D. It is extremely portable and can be run on any machine that has a program than can read the code.
Answer: B
Explanation:
The defining characteristic of an object-oriented language is its support for objects and classes, which encapsulate data and behavior. This includes the ability to define custom variable types (classes) with their own methods, and the use of key principles such as information hiding, data abstraction, encapsulation, polymorphism, and inheritance. These features distinguish object-oriented languages from procedural languages, which do not typically support these concepts in the same way.
References: The characteristics of object-oriented programming (OOP) are well-documented and recognized in the field of software development. The information provided aligns with standard definitions and explanations of OOP, as found in educational resources and programming literature123.
NEW QUESTION # 119
A function should return 0 if a number, N is even and 1 if N is odd.
What should be the input to the function?
Answer: B
Explanation:
In the context of writing a function that determines whether a given number N is even or odd, the input to the function should be the number itself, represented by the variable N. The function will then perform the necessary logic to determine whether N is even or odd and return the appropriate value (0 for even, 1 for odd).
Here's how the function might look in Python:
Python
def check_even_odd(N):
"""
Determines whether a given number N is even or odd.
Args:
N (int): The input number.
Returns:
int: 0 if N is even, 1 if N is odd.
"""
if N % 2 == 0:
return 0 # N is even
else:
return 1 # N is odd
# Example usage:
number_to_check = 7
result = check_even_odd(number_to_check)
print(f"The result for {number_to_check} is: {result}")
AI-generated code. Review and use carefully. More info on FAQ.
In this example, if number_to_check is 7, the function will return 1 because 7 is an odd number.
NEW QUESTION # 120
Which characteristic distinguishes an object-oriented language from other languages?
- A. lt specifies a series of well-structured steps to compose a program.
- B. It includes custom variable types with methods, information hiding, data abstraction, encapsulation, polymorphism, and inheritance.
- C. It has variables that never change type during execution
- D. It is extremely portable and can be run on any machine that has a program than can read the code.
Answer: B
Explanation:
The defining characteristic of an object-oriented language is its support for objects and classes, which encapsulate data and behavior. This includes the ability to define custom variable types (classes) with their own methods, and the use of key principles such as information hiding, data abstraction, encapsulation, polymorphism, and inheritance. These features distinguish object-oriented languages from procedural languages, which do not typically support these concepts in the same way.
NEW QUESTION # 121
A program calculates the average miles per gallon given miles traveled and gas consumed How should the item that holds me miles per gallon be declared?
- A. Constant float milesPerGallon
- B. Variable float milesTraveled
- C. Variable float milesPerGallon
- D. Constant float milesTraveled
Answer: C
Explanation:
In a program that calculates the average miles per gallon based on miles traveled and gas consumed, the item that holds the miles per gallon should be declared as a variable because it will change depending on the input values. The data type should be a floating-point number (float) because miles per gallon is a value that can have a fractional part, and it is not a fixed value, hence it should not be a constant.
References:
* Best practices in programming suggest using variables for values that change and constants for values that remain the same throughout the program execution.
* The concept of variables and data types is fundamental in programming and is covered in foundational programming documentation and textbooks.
NEW QUESTION # 122
......
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